![]() ![]() They will attack intruders if they get close, or can be trained, or leashed up to guard the entrance. 2 dogs, which will hang around in the meeting hall most of the time.He can plant seeds at the farm and brew the mature plants into alcohol or cook them into food. He will spend most of his time at ponds or creeks catching fish/ turtle and leaving them on the shore to rot. She also has a few points in bone carving so could make bone or shell armour from any creatures you kill. She has plenty of points in stone crafting so she can make trade goods before the Autumn caravan arrives. She also has a few skill points in mechanics so she can build rock mechanisms, which are required to create traps and some machines. She has several skill points in masonry so she can carve rock thrones, tables, doors and other such things. She also has a few skill points in Axedwarf, just in case you need to draft her into the military. She carries a battle axe she uses to chop down trees and can then carve them into usable products at the carpenter's workshop. Matthew is a miner exactly the same as Sue.Because mining is an important task I've disabled all her other labors so all she will do is mine - if you don't have any mining work designated for her to do she will return to the meeting hall. You currently have 7 dwarves and I've set up their skills and even given them nicknames to help you keep them sorted. ![]() That's enough looking around, it's time to. You can move the screen up and down by pressing respectively (don't forget to hold on Shift!). If you were to move the active window down one level the empty space would become ground and the ground would become unexplored underground space. You are currently looking at a top-down perspective of one z-level. Although Dwarf Fortress may appear to be a 2D game, it is in fact 3D. On the top left you will notice a lot of small dots and a blue haze. As opposed to the grey tiles in the centre which represent bare rock. This is a mixture of grass, bushes, trees, and water. On the lower left is a greenish area with a few blue patches. The grey line that run roughly down the center of the image is the side of the mountain, you can see I've carved the fort straight into the side of it. We'll cover how to order miners below.īy using the numpad keys you can move the active screen around and explore. The brown line is where I've ordered the miners to dig a new, explatory passage which I hope will find some minerals, gems or such. Now we can see what is on the right of our meeting hall - it's unexplored underground space, shown by the large black area with scattered grey percentage signs and commas. Press it a few times to enlarge the active window to maximum so we can have a look around. You can rearrange this screen by pressing Tab. On the right is the fort view which gives you an overall view of the level (it's effectively a zoomed-out version of the active window). On the left is the active window, this is where you will see dwarves move around and where you issue orders. The screen is divided into three sections. The game will begin paused (don't unpause yet), centered on the meeting hall where all 7 of your starting dwarves are currently relaxing. ![]() What you will see when you load the game 1 What you will see when you load the game. ![]()
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